You gain a fragment of knowledge from the future, allowing you to manipulate the world around you to the desired outcome.
- You gain 2 improvements into Wisdom or Intelligence.
- You have 1 luck point. Whenever you make an attack roll, an ability check, or a saving throw, you can spend the luck point and your bonus action to roll an additional d20. You can choose to spend the luck point after you roll the die, but before the outcome is determined. You can choose to reroll that dice only if there are no extra modifiers added to the outcome, i.e. Inspiration, Bardic Inspiration, Bless, or Bane. You regain your expended luck point when you finish a long rest.
- Using your acquired knowledge, you can roll an Intelligence check to gather whether a specific event influences the future that was seen.
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