"Placebos are great and all, but perhaps I should instead do something more meaningful."
You gain 1 charge + proficency bonus as "Medical Charges"
- You can expend a "Medical Charge" whenever you grant a target Temporary Hitpoints to convert it to normal Healing.
- You can expend a "Medical Charge" to gain advantage on Medicine (Wisdom) when trying to stabilize a target.
- You gain proficiency with Herbalism Kits.
Previous Versions
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Coming Soon
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