Vampiric Metamorphosis Image

Either through a deal with a fiend or a bite of a true vampire, you are now a creature of the night. Compelled to stay out of light and hunt your pray in the shadows. As of now you are now classified as undead, and gain the powers and weaknesses of a vampire. Though you are still new to your powers you do gain abnormal abilities.

Regeneration. You now regain 10 hit points at the start of your turn if you have at least 1 hit point and isn't in sunlight or running water. If you take radiant damage or damage from holy water, this trait doesn't function at the start of the your next turn.

Undying. You body stops aging from the moment you became a vampire, giving you an immortality from death of old age.

Resistance. You gain a resistance to necrotic damage.

Darkvision. You gain the ability to see in the dark, your  darkvision goes up to 60ft.

Fangs. You gain a set of retractable fangs, you can no do a bite attack as an action. Your bite attack does (1d6+ STR modifier) as well as (2d6) Necrotic damage.

Spider Climb. You can now climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampiric Weaknesses. You have the following weaknesses;

  • Forbiddance. You can't enter a residence without an invitation from one of the occupants.
  • Harmed by Running Water. You take 20 acid damage if you end your turn in running water.
  • Stake to the Heart. If a piercing weapon made of wood is driven into your heart while you are incapacitated in your resting place, you are paralyzed until the stake is removed.
  • Sunlight Hypersensitivity. You take 30 radiant damage when you start your turn in sunlight. While in sunlight, you have a disadvantage on attack rolls and ability checks.
  • Bloodlust. You gain an insatiable hinger only quenched by blood, you must consume the blood of a humanoid at least every 3 days. If you do not consume blood for longer than 3 days you gain 1 point of exhaustion for each day after the third day, when you get to 6th level of exhaustion instead of dying you go into a permanent slumber. The slumber lasts until you are fed blood, for every litter of blood you consume 1 exhaustion point will be removed.
Vampiric Metamorphosis Image

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