Warhammer Mastery Image
Prerequisite: 16+ Strength
 

After years of practice and use, hours of honing your skills with hammers of all sizes you have mastered these unbalanced, Unwieldy weapons of war. You’ve  learned many specialty skills allowing a WarHammer master use a There weapon of choice in Terrifying and effective ways. 

You gain expertise in smithing all WarHammers and gain the Knowledge of crafting Great WarHammers. Great WarHammers: Damage 2d8 blunt, Two handed, Heavy, Reach, 

Shift Your Grip: After years of Religions training you’ve gain the ability to use WarHammers with versatile trait in one hand while still gaining the boosted two handed damage. 

Unbalanced Stike : Your mastery of the balance of warhammers allow you swing with all might. You take a -5 modifier to hit to deal a extra 2d6 damage and knock your opponent prone. 

You think Your Safe: allows all warhammers expect Great warhammers to be throw and Doubles the effective distance a all Warhammers can be thrown from (20-60) to (40-60)

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2021 3:52:46 AM
3
2
1.0
Coming Soon
Warhammer Mastery Image

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