Passive. You gain the following benefits.
- +4 Dexterity, +2 Strength.
- Proficiency in Stealth, or expertise if you are already proficient.
Human-Beast Form. You gain the following benefits.
- Keen Hearing and Smell: (Trait) You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pounce: (Trait) If you move at least 6m straight toward a target and then hit it with an attack on the same turn, the target must succeed on a Strength saving throw or be knocked prone. If the target is prone, you can make one bite attack against it as a bonus action.
- Bite: (Action) Melee Weapon Attack: PB+Str/Dex to hit, reach 5 ft., one target. Hit: (1d10+Str/Dex) piercing damage.
- Claw: (Action) Melee Weapon Attack: PB+Str/Dex to hit, reach 5 ft., one target. Hit: (1d8+Str/Dex) slashing damage.
Beast Form. (Action, Recharge after a Long Rest) You can transform into a great leopard for 1 hour. You can revert to your normal form earlier by using a bonus action, otherwise you automatically revert if you fall unconscious, drop to 0 hit points, or die.
Great Leopard
Large Beast, same alignment
- Armor Class 15 (natural armor)
- Hit Points 128 (15d10+45)
- Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18(+4) | 17(+3) | 16(+3) | same | same | same |
- Skills Stealth (2PB+3)
- Saving Throws same + Dexterity (PB+3)
- Senses same passive Perception
- Languages same but can't speak
- Challenge 7 (2900 XP)
Keen Hearing and Smell. The leopard has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce. If the leopard moves at least 15 ft. straight toward a target and then hits it with a claw attack on the same turn, the target must succeed on a Strength saving throw or be knocked prone. If the target is prone, the leopard can make one bite attack against it as a bonus action.
Previous Versions
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