Passive. You gain the following benefits.
- +6 Constitution, +4 Strength.
- Proficiency in Athletics and Constitution saving throws, or expertise if you are already proficient.
- +4 natural armor bonus to AC
Human-Beast Form. You gain the following benefits.
- Trampling Charge: (Trait) If you move at least 6m straight toward a target and then hit it with a gore attack on the same turn, the target takes an extra 18 (4d8) piercing damage, and it must succeed on a Strength saving throw or be knocked prone. If the target is prone, you can make one stomp attack against it as a bonus action.
- Gore: (Action) Melee Weapon Attack: PB+Str to hit, reach 1,5m, one target. Hit: (4d8+Str) piercing damage.
- Stomp: (Action) Melee Weapon Attack: PB+Str to hit, reach 1,5m, one prone target. Hit: (4d10+Str) bludgeoning damage.
Beast Form. (Action, Recharge after a Long Rest) You can transform into a great triceratops for 1 hour. You can revert to your normal form earlier by using a bonus action, otherwise you automatically revert if you fall unconscious, drop to 0 hit points, or die.
Great Triceratops
Huge Beast, same alignment
- Armor Class 19 (natural armor)
- Hit Points 250 (20d12+120)
- Speed 15m.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22(+6) | 8(-1) | 23(+6) | same | same | same |
- Saving Throws same
- Senses same passive Perception
- Languages same but can't speak
- Challenge 10 (5900 XP)
Trampling Charge. If the triceratops moves at least 6m straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 22 (5d8) piercing damage, and it must succeed on a Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.
Previous Versions
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2/2/2021 2:00:49 AM
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2/2/2021 5:24:04 AM
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