Passive. You gain the following benefits.
- +4 Constitution and Charisma, +2 Dexterity.
- Immunity to fire, poison; bludgeoning, piercing and slashing damage from nonmagical attacks; grappled, paralyzed, petrified, poisoned, prone, restrained.
Human-Elemental Form. You gain the following benefits.
- Wings: You have 70 ft. flying speed.
- Fire Form: (Trait) You can move through a space as narrow as 10cm wide without squeezing. Any creature that touches you or hits you with a melee attack while within 5 ft. of you takes 5 (1d10) fire damage. In addition, you can enter a hostile creature's space and stop there. The first time you enter a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
- Regeneration: (Trait) You regain 10 hit points at the start of your turn if you have at least 1 hit point.
- Fiery Talons: (Action) Melee Weapon Attack: PB+Str/Dex to hit, reach 5 ft., one target. Hit: (2d8+Str/Dex) fire damage.
Elemental Form. (Action, Recharge after a Long Rest) You can transform into a fiery phoenix for 1 hour. You can revert to your normal form earlier by using a bonus action, otherwise you automatically revert if you fall unconscious, drop to 0 hit points, or die.
Fiery Phoenix
Medium Elemental, same alignment
- Armor Class 16
- Hit Points 158 (15d8+90)
- Speed 6m, fly 30m.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18(+4) | 22(+6) | 23(+6) | same | same | same |
- Saving Throws same
- Damage Immunities fire, poison; bludgeoning, piercing and slashing from nonmagical attacks
- Condition Immunities grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses darkvision 18m, same passive Perception
- Languages same
- Challenge 10 (5900 XP)
Fire Form. The phoenix can move through a space as narrow as 10cm wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 1,5m of it takes 11 (2d10) fire damage. In addition, the phoenix can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 11 (2d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 11 (2d10) fire damage at the start of each of its turns.
Regeneration. The Phoenix regains 15 hit points at the start of its turn if it has at least 1 hit point.
Previous Versions
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Posted May 1, 2023please convert everything from metric to imperial to suit the rest of dnd material