Blood Magic  Image
Prerequisite: "Requires wizard class" "Requires INT 17"
 

you now have the ability to amplify your magic spells.

whenever you cast a spell you have the ability to amplify that spell (only once per spell) and you take damage based on the spells level. This damage cant be prevented or reduced.

An amplified spell is a spell at its maximum potential. When applying damage for an amplified spell instead of rolling you take the max possible roll for each damage dice.

(ex. a fireball does 8d6 dmg at lvl 3 so instead of rolling the spell just does 48 dmg)

 Damage you take as a result of casting an amplified spell

cantrip - 1d4 dmg

non-cantrips - 1d8 per spell level

Blood Magic  Image

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