Flame-Flame Fruit Image

Passive. Your body is made of fire, granting you the following benefits.

  • Immunity to fire; bludgeoning, piercing and slashing damage from nonmagical attacks.
  • Burning Jet: (Action, Recharge 5-6) You fire a powerful blast of flames from your arms in a 20 ft. long and 10 ft. wide line. Each creature in that line must make a Dexterity saving throw, taking (1/2Con d6) fire damage on a failed save, or half as much damage on a successful one.
  • Proficiency in Athletics and Dexterity saving throws, or expertise if you are already proficient.
  • You are considered an Elemental.

Flame Form. You gain the following benefits.

  • Damage Resistances: cold.
  • Damage Immunities: fire, poison; bludgeoning, piercing and slashing damage from nonmagical attacks.
  • Condition Immunities: grappled, paralyzed, petrified, prone, restrained.
  • Flame Magic: You can cast the following spells.
    At will: fireball, flame blade, heat metal, wall of fire.
    Constitution modifier/Day: fire storm, flame strike.
    You can cast these spells at higher level (up to your Constitution modifier).
    A creature that touches you, or hits you with a melee attack while within 1,5m of you, takes (1d10+Con) fire damage. In addition, you can enter a hostile creature's space and stop there. The first time you enter a creature's space on a turn, that creature takes (1d10+Con) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
  • Flame Punch: (Action) Melee Weapon Attack: PB+Str to hit, reach 6m, one target. Hit: (3d8+Str) fire damage.
  • Flame Rebuke: (Reaction) When you are hit by a melee attack from a creature you can see, you can spend your reaction to deal (4d6+Con) fire damage to the attacker. The target must also succeed on a Dexterity saving throw or catch fire.
Flame-Flame Fruit Image

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