Passive. Your body is made of lightning, granting you the following benefits.
- Immunity to lightning, thunder; bludgeoning, piercing and slashing damage from nonmagical attacks.
- Lightning Strike: (Action, Recharge 5-6) You call down lightning to strike a point you can see within 30m. Each creature in a 3m radius around that point must make a Dexterity saving throw, taking (1/2Con d10) lightning damage on a failed save, or half as much damage on a successful one.
- You can take one Reaction on every turn of combat.
- Proficiency in Dexterity saving throws, or expertise if you are already proficient.
- You are considered an Elemental.
Lightning Form. You gain the following benefits.
- Damage Immunities: lightning, poison, thunder; bludgeoning, piercing and slashing damage from nonmagical attacks.
- Condition Immunities: grappled, paralyzed, petrified, prone, restrained.
- Lightning Magic: You can cast the following spells.
At will: call lightning, lightning arrow, lightning bolt, shocking grasp, storm sphere, thunder step.Constitution modifier/Day: chain lightning.
You can cast these spells at higher level (up to your Constitution modifier). - Lightning Punch: (Action) Melee Weapon Attack: PB+Str to hit, reach 12m, one target. Hit: (3d8+Str) lightning damage.
- Lightning Dash: (Reaction, Recharge 6) You can move straight, up to twice your speed without provoking attacks of opportunity. All creatures within 1,5m of your passage must succeed on a Dexterity saving throw or suffer (4d10+Con) lightning damage and be paralyzed until the end of their next turn.
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