Ice-Ice Fruit Image

Passive. Your body is made of ice, granting you the following benefits.

  • Immunity to cold; bludgeoning, piercing and slashing damage from nonmagical attacks.
  • Ice Aura: Each creature that starts its turn within 3m of you must make a Constitution saving throw. On a fail, a creature suffers (2d8+Con) cold damage and its speed is halved until the end of its next turn. If a creature fails this saving throw for two consecutive times, it is restrained, and if it fails three consecutive times, it is frozen and petrified by the ice. If a creature receives 10 or more fire damage on a single turn, it counts as a success for its next save.
  • Proficiency in Athletics and Constitution saving throws, or expertise if you are already proficient.
  • You are considered an Elemental.

Ice Form. You gain the following benefits.

  • Damage Resistances: fire.
  • Damage Immunities: cold, poison; bludgeoning, piercing and slashing damage from nonmagical attacks.
  • Condition Immunities: grappled, paralyzed, petrified, prone, restrained.
  • Ice Magic: You can cast the following spells.
    At will: ice knife, ice storm, wall of ice.
    Constitution modifier/Day: cone of cold, freezing sphere.
    You can cast these spells at higher level (up to your Constitution modifier).
    You can spend an action on your turn to strengthen your Ice Aura, increasing its radius by 3m and its damage by 9 (2d8) until the end of combat.
  • Ice Punch: (Action) Melee Weapon Attack: PB+Str to hit, reach 1,5m, one target. Hit: (1d8+Str) bludgeoning damage plus (3d8+Con) cold damage.
  • Ice Cocoon: (Reaction) You can surround yourself by a protective barrier of ice until the start of your next turn. The ice has 30 hit points and an AC of 12. Each creature in a 3m radius around you, when the cocoon is formed, must make a Constitution saving throw, taking (4d8+Con) cold damage on a failed save, or half as much damage on a successful one.
Ice-Ice Fruit Image

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