Passive. Your body is made of light, granting you the following benefits.
- Immunity to radiant; bludgeoning, piercing and slashing damage from nonmagical attacks.
- Light Beam: (Action, Recharge 5-6) A bright beam of light flashes from your pointing finger to a point you can see within 30m then blossoms into an explosion of flame. Each creature in a 6m radius around that point must make a Dexterity saving throw, taking (1/2Con d6) fire damage on a failed save, or half as much damage on a successful one.
- You are permanently under the effect of the Haste spell.
- Proficiency in Dexterity saving throws, or expertise if you are already proficient.
- You are considered an Elemental.
Light Form. You gain the following benefits.
- Damage Immunities: poison, radiant; bludgeoning, piercing and slashing damage from nonmagical attacks.
- Condition Immunities: blinded, grappled, paralyzed, petrified, prone, restrained.
- Light Magic: You can cast the following spells.
At will: daylight, spiritual weapon, searing smite, wall of light.
Constitution modifier/Day: sunbeam, sunburst.
You can cast these spells at higher level (up to your Constitution modifier). - Light Speed Kick: (Action) Melee Weapon Attack: PB+Str to hit, reach 1,5m, one target. Hit: (2d8+Str) bludgeoning damage plus (2d8+Con) radiant damage.
- Blinding Light: (Reaction) You flash with intense light to distract your enemies. You add 4 to your AC against one attack that would hit you. This effect doesn't function against creatures that don't rely on sight for their attacks.
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