Day walker is a Vampire who has sacrificed many of their abilities to once again feel the sun on their face without bursting into flames. Some were born this way some were created by some other means.
MODIFIERS-
Ability Score Bonus +1 to CHARISMA and STRENGTH
Resistance - Cold
Immunity - Necrotic (When Attacked By Necrotic damage you are healed for Half the Damage dealt.)
Vulnerability - Fire and Radiant (When being healed with Restoration Magic or Potions you instead take Radiant Damage equal to half the Hit points rolled for the Spell or potion.)
Bonus - Temporary Hit Points(After INITIATIVE Is rolled You gain 1 temporary hit point every 2 turns of this player. The Hit points gained will not exceed the characters current max. All temporary hit points will be lost once out of combat.)
Actions-
Bite - You deal 1 Piercing damage and 1d4 Necrotic damage. You Restore Hit points equal to the Necrotic damage dealt
Drain Body - You drain all bodies around you can gain 1d4 Hit points for each body.
Darkvision - Daywalkers have constant Darkvision allowing them to see in darkness up to 60ft.
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