
You've developed a mastery over the use of whips
- Increase your Strength or Dexterity by 1, to a maximum of 20.
- You can attempt to retrieve tiny objects that are not being worn or carried from ten feet away.
- Making a melee weapon attack roll with a whip will cause a critical hit on a 19 or 20.
- Once per turn when you critically hit a creature, you can forego critical hit weapon damage to perform one of the following:
- Disarm - If the target has a weapon or object in either hand, you can force it to drop one item
- Disorient - If the target has a head, it will subtract 1d4 from its next Intelligence, Wisdom, or Charisma saving throws
- Trip - If the target has legs that it uses for movement, it is knocked prone

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