Master Of Fireball Image
Prerequisite: Requires School of Evocation (Wizard)
 

• You can only cast Fireball, however, as your only spell, you no longer need to record it in a spell book. (For the purposes of other effects, treat Fireball as being prepared in your spell book.)

• Fireball deals full damage to creatures with fire resistance, and half as much to creatures with fire immunity.

• For you, Fireball can be cast using any spell slot, or as a cantrip. It's damage and explosion radius change according to the spell slot with which it was cast, as listed below:
- Cantrip: 2d4 Fire damage - 5ft Explosion radius
- 1st level: 4d4 Fire damage - 10ft Explosion radius
- 2nd level: 6d4 Fire damage - 15ft Explosion radius
- 3rd level: 8d6 Fire damage - 20ft Explosion radius
- 4th level: 10d6 Fire damage - 25ft Explosion radius
- 5th level: 12d6 Fire damage - 30ft Explosion radius
- 6th level: 14d8 Fire damage - 35ft Explosion radius
- 7th level: 16d8 Fire damage - 40ft Explosion radius
- 8th level: 18d8 Fire damage - 45ft Explosion radius
- 9th level: 24d10 Fire damage - 60ft Explosion radius
(Other than damage and explosion radius, this spell is identical to the Fireball spell listed at PHB. 241-242.)

• At 20th level, you gain access to the complete potential of destructive magic. After focussing for one minute, you can cast Fireball once as a 9th level spell, with twice as much damage and explosion radius, without using a spell slot. You regain this use after 3 days. During this period you become unable to cast Fireball.

Master Of Fireball Image

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