Explosive Magic Image
Prerequisite: Spellcaster
 

You gain a number of Overload Charges equal to your proficiency bonus.

You may expend one Overload Charge to overpower a spell.  Overpowered spell attacks are rolled using a High Variance die as a straight roll ignoring advantage/disadvantage.  When casting any other overpowered spell, roll a High Variance D20.  On anything besides a 1 the spell goes off as normal with the targets using High Variance dice to roll their saves.

*In the absence of High Variance dice, an 18/19/20 is a critical success, while a 3/2/1 counts as a critical failure.*

A critical hit/miss results on a roll on the wild magic surge table table below. 

While overpowered, a critical failure deals damage equal to a critical success to the caster.

Wild Magic Surge

d12

Effect

1

You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.

2

If you die within the next minute, you immediately come back to life as if by the reincarnate spell.

3

Your size increases by one size category for the next minute.

4

You cast fireball as a 3rd-level spell centered on yourself.

5

Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.

6

Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.

7

You cast confusion centered on yourself.

8

You cast fly on a random creature within 60 feet of you.

9

You become invisible for the next minute. During that time, other creatures can’t hear you. The invisibility ends if you attack or cast a spell.

10

You cast grease centered on yourself.

11

A random creature within 60 feet of you becomes poisoned for 1d4 hours.

12

You gain resistance to all damage for the next minute.

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