You have firearm training and the chutzpah to use them with syle. You gain the following benefits:
- You gain a +1 to Dexterity and proficiency with Firearms.
- You learn two Trick Shots of your choice from among those available to the Gunslinger archetype in the fighter class. If a Trick Shot you use requires your target to make a saving throw to resist the Trick Shot's effects, the saving throw DC equals 8 + your proficiency bonus + your Dexterity modifier.
- You gain one grit point. This grit is used to fuel your trickshots, and is expended when you use it. You recover this grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.
Previous Versions
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2/5/2021 11:49:52 PM
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Coming Soon
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