You can cast and hold two concentration spells. Only one concentration spell may be cast per turn. Once two spells are being held, the following conditions apply:
- Your movement speed is reduced to zero and you are considered to be incapacited. Moving will break the concentration of one of your spells, chosen randomly.
- Due to your extreme concentration and lack of movement, you have disadvantage on any and all attacks and actions against you that would force a CON saving throw.
- Any such attack forces its appropriate saving throw for each spell.
- If both saves pass, both spells remain active.
- If one save fails, flip a coin. On heads, the first cast spell fails. On tails, the second spell fails instead.
- If both saves fail, both spells fail and the caster takes 1d4+1 psychic damage.
- This feat cannot be used to cast the same spell twice.
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