When a creature, but not yourself, would be reduced to 0 hit points, or automatically fail a death saving throw, because of one of your Wild Magic Surges, you can immediately spend your reaction and use one of the following options, to try and save it. You can do this before you possibly go unconscious yourself.
Hit Dice
You can spend one or more hit dice on a creature to counter the damage it takes from the surge. If you roll higher than the total points of damage it took, the exceeding points are lost. If a creature would automatically fail its death saving throw, you have to counter all the damage, in order to shield it from the surge. You can spend additional dice on other creatures, if each of them meets the "0 hit points" or "death save" criteria.
Sorcery Points
You can spend a number of sorcery points equal to half the level of the creature to reduce its hit points to 1 instead. The same amount of sorcery points can prevent an automatic death saving throw failure. You can spend additional sorcery points on other creatures, if each of them meets the "0 hit points" or "death save" criteria.
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