You have glimpsed into the future and can attempt to alter your fate just at the right moment.
- You have 3 seer points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one seer point to roll an additional d20. You can choose to spend one of your seer points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
- You can also spend one seer point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a seer or luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
- You regain your expended seer points when you finish a long rest.
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