You have mastered the art of dirty fighting and can anticipate an enemy's reaction to your distractions. You gain the following benefits:
- You can expend your bonus action for the turn doing something to distract an enemy (I.E. pocket sand, iron bar dropped on the toes, a cloak thrown over their head, or a kick at the nuts). The opponent always dodges a physical distraction, but this can lead to an opening for you.
- Make an Athletics (if doing something physical) or Slight of hand (if trying to distract) check against the opponents Passive Perception. On a fail nothing happens and your bonus action is over. On a success you gain advantage on you next melee attack.
- In addition:
- if you are already within melee range you gain 1d6 to your damage roll of your weapons damage type.
- if you are 10ft away from the opponent, then you can close the distance at no cost to your movement. However you do not gain the 1d6 damage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/9/2021 7:49:51 PM
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36
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7
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1.0
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Coming Soon
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