You have mastered a variety of special recipes, allowing you to prepare exotic dishes with useful effects. You gain the following benefits:
- Your Constitution or Wisdom score increases by 1, to a maximum of 20.
- You gain proficiency with cook’s utensils. If you are already proficient with them, you gain expertise instead.
- As an action, you can inspect a drink or plate of food within 5 feet of you and determine whether it is poisoned or spoiled, provided that you can see and smell it.
Lastly, during a long rest, you can prepare and serve a meal that helps you and your allies recover from the rigors of adventuring; provided you have suitable food, cook’s utensils, and other supplies on hand. This meal can serve up to six people.
If you choose to cook, roll a d20 + your Cook's Utensils bonus. You will be able to cook any meal equal or lower than the DC hit. On a failed check, you create a dish of no substantial worth, which provides no additional effects but can still be eaten as an acceptable meal for the time of day. The meals that you are able to create are listed below:
- DC 10 – Soup
All creatures that partake in the soup gain 1 additional Hit Dice at the end of the long rest. - DC 13 – Stew
All creatures that partake in the stew recovers 1 level of exhaustion. - DC 15 – Meal
All creatures that partake in the meal are cured of 1 disease or poison affecting them. - DC 18 – Roast
All creatures that partake in the meal gain 1d8 temporary hit points. - DC 21 – Buffet
Every creature that partake in the buffet gains a well fed die, which is a d6. The creature can add that die to either the attack or damage from of a weapon attack, expending the die. These effects last for 24 hours - DC 25 – Feast
Carries the properties of two previous dishes, granting every creature that partakes in the feast 1d8 temporary hit points and a d6 well fed die. - DC 28 – Banquet
Carries the properties of three previous dishes, other than Feast, granting every creature that partakes in the feast 1d8 temporary hit points, a d6 well fed die, and are cured of 1 disease or poison affecting them.
Adapted from Gourmand by TigerKirby215
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