Prerequisite: Requires a Charisma score of 13 or higher, Kitsune
Some kitsune have the magical knack to do extraordinary things with their tails. You gain the following benefits:
- You start with one tail at 1st level. You gain an additional tail at 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th level. After reaching level 18 and having eight tails, you must complete a mediation to obtain your ninth tail.
- Your tails act as a spell focus for Kitsune Magic
- You gain 2 arcane power points per tail up to a maximum of 18. Arcane power points can be used to fuel kitsune spells. To activate a kitsune spell, you spend a number of arcane power points to cast them. You regain 1d4 Arcane Points at dawn. Here are the following spells kitsune can cast:
- disguise self: 2 points
- charm person: 2 points
- suggestion: 4 points
- invisibility: 4 points
- major image: 6 points
- enemies abound: 6 points
- confusion: 8 points
- phantasmal killer: 8 points
- dominate person: 10 points
- dream: 10 points
Adapted from Magic Tails by Thraintar
Comments