You learned how to fight dirty and how to use the weak spots of the adversary.
- Once per turn, you can deal an extra 1d4 damage to one creature you hit with an Attack if you have advantage on the Attack roll. You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll. If you have a Sneak Attack, this damage is added to the damage dealt with the Sneak Attack.
- When you use the Attack action on Your Turn, you can use a Bonus Action to attempt to trip the target or make one Unarmed Strike delivered as a low blow.For the trip, make a Strength (Athletics) check contested by the target Strength (Athletics) or Acrobatics (Dexterity) check. For the Unarmed Strike, if you don’t have Martial Arts training, the damage die is a d4 (use Dex or Str as attribute modifiers, your choice) and deals bludgeoning damage. If you have Martial Arts training, the damage die is one larger than your Martial Arts damage die (ex. if your Martial Arts die is 1d6, the damage for this attack is 1d8). Otherwise, this attack functions just as if you attacked Unarmed.
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