-You gain proficiency with the intimidation skill if you do not already have it
-Before you make a ranged weapon attack, you expend 1 point of your Fear Factor (Equal to your Intimidation Modifier), looking away as you prepare to take your shot. Roll 2d6 to gamble your shot.
-If there's not a one on either face, disadvantage on your attack roll, no benefits.
-If there is a one on either face, and if the attack hits, add your intimidation modifier to the damage roll. The target is now frightened of you for 1 minute. If the target takes any damage, they can make a Wisdom saving throw equal to DC(8 + Proficiency Bonus + Charisma Modifier), ending the effect on a success.
-If there's a one on both faces, add +11 to your attack roll. If the attack hits, treat the damage as a critical hit. The target is now frightened of you for 1 minute.
-If you kill a target who is frightened, you can expend 2 points of your Fear Factor to force each creature of your choice within 30 feet of you to make a Wisdom saving throw. As you expel the contents of your stomach onto the ground. The target automatically succeeds if it can't hear or see you. On a failed save, a target becomes frightened of you for 1 minute. If a frightened target takes any damage, it can repeat the saving throw, ending the effect on a success. You spend your next turn wrenching on the ground vomiting, prone and incapacitated
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