Blood Lust
The Blood Lust feat. can be taken in place of an Ability Score improvement. When you level an enemy to zero hit points, you must make a DC 10 check, no ability scores can be applied to this roll. On a successful roll, you gain +1 to your primary attack ability, but must also add 1 to your next Blood Lust DC check. This enhancement to your abilities last until you take a short rest.
On a failed roll, you treat all creatures as hostile, and must either or immediately attack and/or move toward the closest person or entity. On a failure, you must also add 1 to your next Blood Lust DC. This penalty lasts until your next turn, and you cannot use healing abilities on yourself for the duration of the penalty.
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