After spending a minute observing someone, a seer may make a pronouncement about their immediate future that will influence their actions.
The influence may grant advantage or disadvantage on one ability check, attack roll, saving throw, or other social interaction either with respect to the Seer or another entity and circumstance as described at the time.
When taking this feat the Seer must choose whether this ability is based on the Intelligence, Wisdom, or Charisma.
The seer may make a number of pronouncements equal to their ability modifier plus proficiency bonus per long rest. Previous pronouncements will lose their efficacy once the Seer has had a long rest.
Examples:
- Fire shall be your doom before the sun is set! (Disadvantage on their next save vs fire)
- The Gnome with a mournful eye shall bring you fortune! (Advantage on their next check relating to said Gnome)
- The Sylvan paladin shall take your head afore the day is done! (Disadvantage on save vs decapitation by said Paladin)
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