Trap Master Image
  • You gain proficiency in Trap Tools
  • You have advantage on Perception or Investigation checks against finding traps.
  • You are able to spend 5-10 minutes creating a trap.
    • When creating a trap you will need to determine how the trap will activate, and what will harm the person who trips the trap. The damage and any saving throws are determined by the DM. 

Trap Examples 

  • Trip Wire - Whoever walks over this space must make a DC 10 Dex saving throw or take 1d10 damage from a crossbow which is rigged to shoot nearby.
  • Poison Pitfall - Whoever walks over this space must make a DC 15 Dex saving throw or fall into the trap and take 1d10 damage and 1d6 per 10 feet they fall. If they take damage they must also roll a DC 10 constitution saving throw for being poisoned. 
  • Bear Trap - A pressure plate that when stopped on will drop a captured bear onto the creature. 
Trap Master Image