When you choose to use your action to make a melee weapon attack with your heavy melee weapon, you can choose, if you want to Sack Attack or also known as Spin Attack. Once per round, you use your heavy weapon as a counterweight to spin around your own axis and attack all enemies in a 5 feet radius. For each creature in this area you must make an attack roll without your proficiency. Anything you hit takes the normal weapon damage + your strength modifier. Creatures in this area must also succeed a dexterity saving throw equal to 8 + your strength or dexterity modifier to reduce the damage by half, rounded down. Additionally, you must make a DC 12 constitution saving throw after the attack. If you fail, you vomit causing you 1d4 -1 damage and additionally disadvantage on attack rolls for the rest of the round.
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