Prerequisite: Requires a Wisdom or Constitution score of 13 or higher
You have gone through extensive disciplinary training and pain doesn't affect you in the same way it affects others.
- You can act as if you weren't unconscious for 1 round after you get knocked unconscious by having 0 hp. If you get knocked unconscious on your own turn you can play for the rest of the round and the next. While you are in this state if you take damage it counts as a failed death saving throw. You can use this feature once every long rest.
- You have advantage on Wisdom Saving Throws against being Frightened or Charmed.