Prerequisite: Anyone can take this feat but to use this feet a Character must have either have a Wild Magic class ability (Sorcerer Origin, Barbarian Primal Path) or be using magic in an area affected by wild magic.
You attempt to use the raw magical energy of wild magic to enhance you casting by relinquishing some of your control over the magics you are shaping.
When you gain this feat, you gain the following benefits:
When casting a spell while in a wild magic area, or using a Wild Magic/Wild Surge class feature you can use this feat to either give yourself advantage on a roll associated with the spell or feature (Like an attack roll) or give your target a disadvantage (like when making a saving throw).
Catastrophic Release: Every time you use this ability you must roll a saving through based on your casting ability and the DC is the total number of times you have used this ability (So keep track of each use). Failure means that in your attempt to channel more raw magical energy, you have given up too much control and released uncontrolled magic into the world. In addition to to the effect of the intended spell.
On a failure, at a point centered on you, a burst of wild magical energies erupts. The effect causes damage equal to 1d10 per caster level of Force damage, in an. You and the people within 5 ' of you take full damage, for every 5' further away reduce the damage by 10 points until there is no more damage. A Save (based on Casting ability) for half damage.
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