Can only be used by a character with fey ancestry.
By using a bonus action on your turn you can prick your finger or spill your fey blood in another way to call the Feywild to help an ally by slightly altering reality. In the same way places are shifted and people are charmed in the Feywild, this spell creates a brief interface between the Fey and the material plane to the same effect. Choose one creature other than yourself within 60 ft of you. That creature gains a die of Feywild Touch, a d6 (d8 at 5th level, d10 at 10th level, and d12 at 15th level).
Once within the next 10 minutes players can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The player can wait until after they have rolled the D20 to decide if they wish to use their die, but must decide before the DM say weather it succeeds or fails. Once rolled it is lost and a creature can only have one die at a at a time.
The caster of the feat can decide how reality shifts to help an ally.
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