After spending some time training, this feature gives you the ability to attune yourself to Fire and magic relating to it.
When you take this feat, you can feel a raging fire inside yourself, you can't be hampered by extreme cold as long as you are conscious and can breathe air while traveling. You also gain the Firebolt and Create Bonfire cantrips. You gain resistance to Fire damage if you don't already have it.
As a bonus action you can do one of the following affects, you can have up to 3 of any of the continuous affects going at any one point in time.
- You cause flames to flicker, double or halve the area of bright light or dim light, or change color for 1 minute.
-You instantaneously light or snuff out a Candle, a torch, or a small campfire.
-You can warm up to 1 cubic foot of nonliving material for 1 hour.
-You create a flickering flaming image that can fit in your hand that lasts until the end of your next turn, this image can be of simple shapes or vague creature shapes. If touched it deals 1 Fire damage.
-You instantaneously expand a flame 5 feet in on direction, provided that wood or other fuel is present in the new location.
-You cause a flame to appear in your hand that sheds bright light in a 10 foot radius and dim light for an additional 10, this affect lasts for 10 minutes.
In addition, you can use the Fire Breath feature from the Breath Weapon table for a "Gold" Dragonborn once per dawn, and you must have let the sun's light hit you before you regain this usage.
If you have the Spellcasting feature, you can add any spell from the wizard spell list, or your own, of a level equal to your casting modifier to your spell list. Each of these spells must be of a level for which you have slots. These spells do not count towards your spells known table for your class. A number of times equal to your proficiency bonus, you can cast one of these spells using no verbal or material components if it requires them.
You may only add a spell if it gives you an option to actively use fire damage. For example, the spell Chromatic Orb allows you to choose what type of damage before the spell is cast, but Chaos Bolt only deals fire on a chance.
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