Runic Tattoo: Antelope's Leap Image

Doubles your jumping distance and gives you an advantage on initiative rolls

  • Requires: 3oz in high quality burgundy ink, 2oz owlbear saliva, 300gp in amber dust, and 1oz of powdered felwin cocoa leaf (grown by wood elves to make chocolate)
  • Location: two tattoos, each 4 square inches in size, on calf muscles
  • Warning: may cause imbalance in fight or flight reactions, leaning in the direction of running away

This is an arcane tattoo.  It must be performed by an artificer who is skilled in the art of tattooing.  It MUST have all ingredients in the exact amounts specified, and it must be located on a specific part of the body.  It is a very painful process, and you must make a CON saving throw (DC is 25 - your character level) or you will suffer 1 point of exhaustion for 23 hours after the tattoo is complete.  The effects of the tattoo will not be active until after you have taken a long rest.  If you are a creature with excessive amounts of body hair, the hair must be shaved away from the tattoo location, and it will never grow back due to the arcane nature of the tattoo.  (The same goes for creatures with scales.)  Though the overall design of the tattoo isn't important, it must include the proper runic symbols and cover the required amount of skin in order to be affective.  There will be a sparkle to the tattoo, depending on what gem material component was involved in the infusion.  All components, of course, will be used in making the tattoo and will thereby be consumed.  (Unless the artificer creating the tattoo is a friend, he will likely also need to be compensated for his or her work, and they tend to charge a lot.)  Because of the nature of arcane tattoos, you can never have more than two, and never more than one in a specific area of the body.

Runic Tattoo: Antelope's Leap Image

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