You gain advantage on all Wisdom (Animal Handling) checks. You are able to speak with all beasts (4 or less intelligence) at all times, as if you are under the effects of Speak With Animals.
- Requires: 3oz of high quality mahogany ink, 1oz each powdered liver from three different types of beast, 250gp of powdered agate, and 2oz of powdered merkelp (grows in the tidal pools of any large body of salt water)
- Location: 6 square inches, upper right or left breast
- Warning: this infusion has been known to cause aggressive behavior, and may cause lucid dreams of being an animal
This is an arcane tattoo. It must be performed by an artificer who is skilled in the art of tattooing. It MUST have all ingredients in the exact amounts specified, and it must be located on a specific part of the body. It is a very painful process, and you must make a CON saving throw (DC is 25 - your character level) or you will suffer 1 point of exhaustion for 23 hours after the tattoo is complete. The effects of the tattoo will not be active until after you have taken a long rest. If you are a creature with excessive amounts of body hair, the hair must be shaved away from the tattoo location, and it will never grow back due to the arcane nature of the tattoo. (The same goes for creatures with scales.) Though the overall design of the tattoo isn't important, it must include the proper runic symbols and cover the required amount of skin in order to be affective. There will be a sparkle to the tattoo, depending on what gem material component was involved in the infusion. All components, of course, will be used in making the tattoo and will thereby be consumed. (Unless the artificer creating the tattoo is a friend, he will likely also need to be compensated for his or her work, and they tend to charge a lot.) Because of the nature of arcane tattoos, you can never have more than two, and never more than one in a specific area of the body.
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