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You can use leches as a way to heal others or their sickness. (MUST HAVE LECHES)

You can use 4 lechs to cure dizziness. 

You can use 6 lechs to cure poison effects.

You can use 10 lechs to Cure cancer

And last you can use 20 to cure blindness and deafness. 

NOTE- for every lech is a dice so 1d4 1d6 1d10 1d20. plus base damage of 5. The d20 if it crits so nat 20 you take no damage. IF IT fails so nat 1 the patient must make a cons saving throw (14 plus) and if they fail they are put to 1 hp and 2 exhaustion points. If succeeds then you take 1 plus 5 damage.

NOTE- you can use 12 leches to revive a player if they have died in the past hour. you roll a d12 and anything 6 and below is a fail. 7 and above you bring them back to life wife 1 hp and disadvantage on everything and half speed until they take a long rest. IF YOU FAIL the player is perma dead and can not be revived by any means. unless by a god. and why the hell would a god do that.

NOTE- if you fail to revive a person or animal then your mask seems to crack and fall apart. (remove the mask from inventory) it can not be repaired. (if you have the mask) the mask gives you an advantage throws on everything. on the 1d6 for example you roll 2 times and take the lower number for lower damage. If you have the mask and you attempt to revive something you have an advantage.

 

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