Prerequisite: Requires the ability to cast Mending.
Your reparative skills have become nigh-peerless, and the precision and capacity of such spells a greatly amplified.
- You can now use your Mending cantrip normally without a material component.
- When using your Mending cantrip normally (ie. fixing a break or tear no larger than one foot), the casting time is now one bonus action.
Your Mending cantrip now covers a greater spectrum of uses.
- You can now use your Mending cantrip on breaks or tears no larger than five feet. Performing the Mending cantrip on a break or tear larger than one foot takes the usual one minute.
- You can now use your Mending cantrip to better repair constructed creatures. Using the Mending cantrip on a construct creature, you can choose to restore 1d6+Your proficiency bonus hit points to it. The creature cannot regain hit points from any instance of this feature again until it finishes a short or long rest.
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