Your combination of magic and martial skill has reached new heights. You gain the following benefits.
- At the start of your turn, you can cause yourself, any object you are holding or wearing, or any combination thereof to emit dim light in a 5 foot radius. The light lasts until you extinguish it, (no action required) if you’re no longer holding or wearing the source at the end of your turn, or you die.
- You have a number of Luminous Dice equal to twice your proficiency bonus. When you hit with a melee weapon attack, you can expend a number of Luminous Dice up to your proficiency bonus to deal damage to the target in addition to the attack’s damage. This damage is a number of d8s equal to the number of Luminous Dice you expended, and its damage type is radiant, necrotic, acid, cold, fire, lightning, or thunder. (Your choice when you gain this feat.) When you add Luminous Dice to the damage of an attack, all of that attack’s damage is magical. You regain all expended Luminous Dice when you finish a long rest.
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