Beginning at the 3rd level, you are able to choose which techniques you wish to use in the field. You are able to choose between Adventurer and Investigator. You are granted features for these different paths at the 3rd, 7th, 11th, 15th and 18th levels has a different way of working in the field. Some use their physical skills, others use their expansive knowledge.
Adventurer
Adventurers excel in getting their hands dirty. More physical than the Investigator, they are agile and powerful fighters.
At the 3rd level, get a +2 on attack rolls. Gain a bonus d6 on Constitution checks.
At the 7th level, get a +3 on attack rolls. Gain a bonus 2d6 on Constitution checks.
At the 11th level, get a +4 on attack rolls. Gain a bonus 3d6 on Constitution checks.
At the 15th level, get a +5 on attack rolls. Gain a bonus 4d6 on Constitution checks.
At the 18 level, get a +6 on attack rolls. Gain a bonus 5d6 on Constitution checks.
Investigator
Nothing gets past the eye of an Investigator. More intellectual than the Adventurer, they see right through to their opponent's weaknesses.
At the 3rd level, get a +2 on all Investigation checks.
At the 7th level, get a +3 on all Investigation checks.
At the 11th level, get a +4 on all Investigation checks.
At the 15th level, get a +5 on all Investigation checks.
At the 18th level, get a +6 on all Investigation checks.
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