You challenge your enemy to a duel and become as swift as the wind and strike your enemy in a vital area killing them in one swift strike.
Available at 4th level you can challenge an enemy to a standoff you have to beat a Dex DC of 13 to kill low level(has a lower CR of 3-beyond yours) enemy a Dex DC of 16 for an equal opponent(same CR as yours or 1-2 higher or lower) and a Dex DC of 22 to beat a higher opponent(has a higher CR of 3-beyond yours) if a nat 20 is rolled then you can chose to decapitate you enemy and make your enemy roll a Wis DC 18 or kill another enemy (must be equal or lower to your CR) at higher levels 8th increase maximum number of opponent slayin in standoff to 2. 12th increase maximum number of opponent slayin in standoff to 3. 16th increase maximum number of opponent slayin in standoff to 4. 19th increase maximum number of opponent slayin in standoff to 5. usable once per encounter and counts as a bonus action used before combat starts
In order to use this you must have proficiency with martial weapons ex fighters and rangers
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