When you drop to 0 health points, you can instead drop to 1 health point. On your next turn, you gain advantage on all attack rolls and roll a critical hit on a 19 or 20. If you take any damage before your next turn starts, roll a death saving throw. On a fail, you immediately drop to 0 health points and take 1 failed death saving throw. On a success, you remain at 1 health point. At the end of your next turn, you take 1d12 damage from the strain. This ability can only be used once per long rest.
Comments
To post a comment, please login or register a new account.
Comments