Prerequisite: Requires an Intelligence score of 14 or higher.
You are proficient in trickery. This allows you to use pranks that aid you in 1 of the following ways:
*You can tamper with traps you can see within range.
*You can ensure a surprise attack for 1 player of your choice while stealthing.
*You may steal 1 spell slot from an enemy OR automatically succeed on a hit for a cantrip.
*Other options are possible at the DM’s discretion as long as they are within the lines of being a prank.
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