Imbue the power of a prepared damaging spell into a weapon. It will expend a spell slot of the spell you used upon imbuing. This will take an action to Imbue a weapon in combat and lasts an hour on the weapon. Just the main damage rolls transfer over to the next attack. The spells effects do not transfer over even if the effects cause damage it is just the initial damage of the spell that transfers over. The spell damage becomes the damage type of the weapon. The damage on your next hit will be the damage of weapon plus the main damage of the spell. The next hit will also exhaust the spell on the weapon. The enemy can make a constitution saving throw to halve the damage of the attack. This throw will be against the dexterity or the strength of the attacker.
Can be counter-spelled using normal counter-spell rules against the spell being imbued.
Can take an action to unimbue the weapon, but the spell slot is still relinquished.
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