
Prerequisite: Intelligence 13
The Weapon Keensmith is one who has always wondered how one can make a sword, mace, crossbow, catapult etc more effective at fighting. Thought the keensmith's travels they have observed and deduced how to accomplish this. Wheather it is sharpening a sword a little extra, tweaking a the tension on a catapult, adjusting the fletching on an arrow ETC. This feat temporarily improves gives a +1 to damage and hit, also critical threat range is doubled. This temporary nonmagical buff expires the first time a weapon/ munition is used. The keensmith must pass a craft check DC 13 per weapon/munition to add said buff. 6 weapons / munition can be buffed per long rest or 2 per short rest.
Previous Versions
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3/6/2021 5:54:37 PM
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Coming Soon
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