Prerequisite: Spellcasting or Pact Magic Feature
You have become accustomed to wielding both weapon and spell. To this end, you've created a magical fighting style to seamlessly blend your martial and magical prowess. You gain the following benefits:
- Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn one cantrip of your choice from that class's spell list. Whenever you take the Attack action on your turn and have multiple attacks, you can cast this cantrip in place of one of those attacks.
- Whenever you finish a long rest, you can touch one weapon that you are proficient with. When you attack with that weapon, you can use your spellcasting ability, instead of Strength or Dexterity, for the attack and damage rolls. Additionally, you can use this weapon as a spellcasting focus for your spells. These benefits last until you finish a long rest.
Your spellcasting ability for these benefits depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
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