This feat should only be taken in connection with a character's background or roleplaying events.
You have either been a locksmith before you were an adventurer, or you have some connection to a locksmith either through apprenticeship or some other relationship like your parents or a family friend. You have learned a great deal not only about unlocking locks but installing them as well. Because of this knowledge, you are skilled at investigating, unlocking, detrapping, and installing locks.
You have advantage on all investigation and history checks for examining locks and lock-related traps and knowing the history of locking mechanisms. You also have advantage on dexterity checks for unlocking or locking locks, disarming or arming traps on locks, and installing locks. Thieves' tools are still necessary for these tasks unless your DM provides an alternative toolset for you such as locksmith's tools.
Previous Versions
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3/10/2021 4:55:05 PM
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1
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3/10/2021 4:59:55 PM
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2
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0
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1.1
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Coming Soon
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