You are afflicted with The Severing, one of the very few maladies that cannot be healed by conventional means. Whether cursed by some capricious god, or simply a victim of the worst kind of luck, you are plagued with the slow and irreversible severing of your soul from your mortal body.
When you take this feat, the beginning symptoms of The Severing immediately take effect:
- You can no longer dream.
- You need only half the amount of sleep you would normally to achieve a long rest.
- While you look outwardly healthy, the color of your eyes begin to dull.
Progressing The Severing
Every time you gain a level, roll a D20. If you roll a 10 or higher, nothing happens. If you roll lower than a 10, your condition worsens. Consult the list below to determine your additional symptoms:
- First Failure: Your condition makes it harder to discern other's more subtle emotions, giving you a disadvantage on Wisdom (Insight) checks.
- Second Failure: You become more less susceptible to outside influence, giving you immunity to charm effects, but incapable of receiving benefits from spells and abilities like motivational speech, Bardic Inspiration, or Aura Spells. Note that this does not affect healing spells.
- Third Failure: The connection between body and soul grows ever more tenuous, making you vulnerable to Necrotic damage.
- Fourth Failure: The Severing has left your vigor greatly diminished—you need only two death save failures to die outright.
- Fifth Failure: Your condition enters its final stages. After each long rest, roll a D20. Whenever you roll under a 10, your hit point total permanently lowers by 10. If your hit points lower to 0 in this way, you die. Furthermore, any attempts to return you to life through any spell other than true resurrection or wish automatically fails.
Curing The Severing:
The cure for the Severing is meant to be very difficult to attain. It may be similar to other powerful curses and spells, where only the intercession of a god or a wish can remove the affliction, or some more elaborate ceremony or artifact. Work with your DM to determine the best cure to implement in your campaign.
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