Stunt Performer Image

Prerequisite: Dexterity 13 or higher and Charisma 13 or higher

You’ve trained the art of mitigating physical injury while concealing that you’re doing so. You gain the following benefits:

  • You gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Deception, or Performance.
  • You can use your reaction when you fall to reduce any falling damage you take by an amount equal to your Dexterity score + your proficiency bonus.
  • You have advantage on Charisma (Deception) checks and Charisma (Performance) checks to pretend to be injured or fully damaged by an attack when you were not.
  • When a creature you can see hits you with a melee attack, you can use your reaction to reduce the damage by an amount equal to your Dexterity modifier + your proficiency bonus and stumble back, moving up to 10 feet directly away from the creature while not provoking opportunity attacks.
  • When you take damage, as a reaction you can fall prone and pretend to be either unconscious or critically injured. Make a Charisma (Performance) check contested by the passive Intelligence (Insight) of any creature that can see or hear you. If the total of your Charisma (Performance) check exceeds the passive Intelligence (Insight) of a creature, they are fooled. A fooled creature believes that you are no longer a threat, and cannot make opportunity attacks against you. In addition, you have advantage on the first melee attack you make against a fooled creature. If you stand up from prone, move more than 10 feet, cast a spell, or make an attack roll, all fooled creatures that can see or hear you are no longer fooled. Once a creature sees through your ruse, it cannot be fooled by you again for 24 hours.
Stunt Performer Image

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