Harthore's Courtier Image

Spending so much of your life working for nobles, attending ceremonial events and meetings has made you adept with the formalities with them. You have a masterful way with the written word. You gain a +5 bonus to Charisma checks that are made through a hand written letter.

If you spend at least 1 minute talking to a single creature that is not hostile to you or your companions, you can make a Charisma (Deception) check contested with their own Wisdom (Insight) check. On a success, you can cast a spell of the enchantment school of magic with a casting time of 1 action without them being aware of you casting the spell. If you succeed on the contested check by 5 or more, you ignore any trait of applicable spells that state the creature knows it was [condition]charmed[/charmed] by you at any point throughout the spell's effect.

Whenever you've spent more than 24 hours being a part of a culture that is new to you, you can ascertain what counts as "fancy" to them. You know how to turn almost any establishment into a decadent venue. With 20 gold pieces and 1 hour's work, you can make up to 1000 square feet of an interior appear as "fancy" to whatever that indigenous culture would deem so. 

Your past suffered a traumatic event from the devastation of Theygoth, the Winged Hellfire. You have have a wound, such as a scar or a burn, that you received while Theygoth burned your village to the ground. In addition, you have disadvantage on saving throws against a dragon's Frightful Presence. A dragon that you see for the first time will incite a rush of fear. You must succeed on a Wisdom saving throw of DC 12, becoming Frightened on a failure. If the dragon has a Frightful Presence, you use that DC for the saving throw instead.

Harthore's Courtier Image

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