Prerequisite: Spellcasting or Pact Magic feature
When you cast a spell that causes cold damage, you may spend 1 sorcery point to cause creatures that take damage from the spell to make a Strength Saving Throw against your spell save DC or become restrained until the start of your next turn.
Previous Versions
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3/18/2021 12:27:52 AM
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3
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0
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Coming Soon
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3/18/2021 12:30:06 AM
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5
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0
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Coming Soon
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JDilla